OpenLara Demo Nintendo Game Boy Advance unlabeled game cartridge for the GBA, GBA SP, NDS, DS Lite, etc.
D-Pad: move
A button: action
B button: jump
R button: walk and side steps
L + R buttons: look
L + A buttons: weapons
L + B buttons: roll
Select: Inventory
Start: Free camera mode
Classic Tomb Raider open-source engine (https://github.com/XProger/OpenLara/releases)
GBA alpha (GYM, LEVEL1, LEVEL2)
-new engine architecture
-new data formats and converter
-ARM software rasterizer
-draw rooms, objects and sprites
-vanilla underwater effects
-Lara's states, physics and collision
triggers
-camera
-weapons (all)
-navigation
-enemies logic (Bat, Wolf, Bear)
-inventory
-main menu
-save game
-gameflow
-ADPCM tracks
Updated with the latest fixes:
-#392 Fixes Lara losing tracking of enemies in her left tangent when she should still be tracking them, and restoring Lara's torso and head rotations when a target has been properly lost. (https://github.com/XProger/OpenLara/pull/392)
-#389 Fix minor bug with Lara being able to draw weapons immediately after trying to exit a body of water (https://github.com/XProger/OpenLara/pull/389)
-fix "No" sound (https://github.com/XProger/OpenLara/commit/d411a7f)
Region free and compatible in all systems that can play Game Boy Advance games: GBA (AGS-001), GBA SP, GBA Micro, Visteon GBA, DS, DS Lite, and GB Player (or GB Interface) for GameCube.
The unlabeled game cart is a gray color, and includes a GBA protective cartridge case.
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