Legendary: A James Bond Deck Building Expansion Set - Thunderball Edition - By Upper Deck (Pre-order)
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Available to order, shipping mid June. Look down. Look up. Look out!. Introducing the fourth expansion pack for Legendary A James Bond Deck Building Game. The set introduces another classic Bond film, Thunderball (1965). Submerge yourself into the world of this newest expansion and join 007 for one more secret mission. Backstory. The cards in this expansion closely follow the storyline of the 1965 film and pit 007 again SPECTRE and its agents. Step into the world of espionage, enlist new allies, pilot new vehicles, and acquire new gadgets as you dive into all new missions and defeat Emilio Largo and the agents of SPECTRE. Just like the core set, you must defeat the villains before they can escape and complete the missions or before the danger level rises too high. Like Bond you must be ready, because you can count on a few unexpected twists along the way. Details. The expansion set has 120 playable cards featuring various facets of the Thunderball world. Explore new missions as you try and foil SPECTRE's nefarious plan to hold the world hostage with the threat of nuclear destruction. Be joined by new allies with more ingenious gadgets from Q Branch as you set off on an aquatic adventure in the Caribbean Sea. For 1-5 players, aged 14+. Each game takes 30-60 minutes. How to play. In this game the players are in control. The fate of the world is up to you. You can fight against the forces of evil by yourself or gather a crew of up to four friends. Defeat the evil Masterminds as they lead powerful Villains in an attempt to complete their Schemes to gain power and world dominance! Each player starts with their own deck of basic starting cards. At the start of your turn, play the top card of the Villain Deck which allows Villains and Missions to enter “On Assignment”, acquire Gadgets, and wreak havoc on the players in other nefarious ways. Then play Hero cards from your hand to generate Attack, Recruit Points, and special abilities. You use Attack to defeat your enemies. You use Recruit Points to recruit more powerful Heroes from “Q Branch” for your deck. Whenever your deck runs out of cards, shuffle your discard pile to make a new deck, including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough power, and you can defeat the Mastermind! But be careful: If the players fail too many Missions, the Mastermind wins the game! Note. This set requires the core Legendary: A James Bond Deck Building Game to play.
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